The Project Umbrella Resident Evil Podcast

Comprehensive reviews and analysis of the complete Resident Evil/Biohazard saga by long time fans from the community

February 22nd, 2016    

Episode 24 - Resident Evil Miscellaneous

In what was originally going to be the finale for the Project Umbrella Podcast, the team sit down for a round table discussion dedicated to topics chosen by community members. These included Wesker's Report 2, the rejected George Romero movie script, U.S. Government involvement in Raccoon City and the chronology of events at the Arklay Mansion following the t-Virus spill on May 11th. The next segment features a lengthy interview with our special guest D.C. Douglas who recounts candidly how he got the part of Wesker and originally had to voice match both Richard Waugh and Peter Jessop before being able to put his own stamp on the character. As a special treat, DC also performs an in-character reading of Wesker's Extra Report; a document shedding further light into the events of 'Umbrella's End'  that signalled the final downfall of the insidious pharmaceutical giant. STARS_TyranT then takes over to provide a chronological retelling of Resident Evil releases over the last generation, starting with the announcement of Resident Evil 5 and the 'running zombies' trailer all the way back in 2005 to Resident Evil Revelations HD being released to consoles in May 2013. Neptune hosts the 'Project Umbrella Podcast Awards' and then it's the dramatic finale Season 2 finale of Neptune's Biohazard Quiz. Following this it's a tearful goodbye and then we all ride off into the sunset never to return... (But it's amazing what the impact of Capcom announcing a HD remastering of Resident Evil Remake can do to entice one back to the fold...)

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February 22nd, 2016    

Episode 23 - Resident Evil: Degeneration

Here the team take a retrospective look back at the first CG movie that was Resident Evil: Degeneration; the story that really opened the door to the global bioterrorism angle the series still finds itself firmly entwined with today. The film was directed by Makoto Kamiya all the way back in 2008 (or 2011 if you're Neptune), from a script by Shotaro Suga; the man who really held the creative keys to the franchise for some time with further writing credits to come in the form of Darkside Chronicles, Damnation and as a co-writer of Resident Evil 6. Here the podcast crew hold a lengthy debate on the film, discussing plot, characters, setting and motivation, debating whether it adds a substantial world-building slice to the overall mythology cake or whether it is just a forgettable standalone story. Welsh also pops by to discuss and reveal various unknown aspects cut out of the original Resident Evil on the Sony Playstation and the quiz heats up as we move ever closer to the climax of season 2.

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February 20th, 2016    

Episode 19 - Resident Evil Revelations: HD Unveiled Edition

In this HD remastered (and full price) edition of our original Revelations podcast, the team sit down to re-evaluate the game following its recent transition to current gen consoles, opening it up to a much wider audience. We assess how well the visual up-scale works and if there is enough difference here to warrant a potential second purchase. We also review how well or how badly the game has aged since it's initial release and whether our original opinions have changed since we first played on the 3DS. We also feature a sub-discussion on the recently concluded Biohazard Marhawa Desire and attempt to summarise the story and ask whether it stands up as a prequel to Resident Evil 6. The archaic Mr. Spencer also provides his professional opinion on the forced censorship of Japanese pornography; a slight deviation from the main topics at hand, but a necessary one. 

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February 19th, 2016    

Episode 17 - Resident Evil 3: Nemesis

This week the team look back fondly on the title that brought the curtain down on Raccoon City; Resident Evil 3: Nemesis. This one remains a firm favourite with most of our team and our retrospective rekindles many fond memories of dashing round uptown and downtown Raccoon, trying to avoid the infamous Nemesis T-Type. It is a bit slow on the news front but we briefly discuss the Left 4 Dead 2 crossover with Resident Evil 6 and Rachel Foley's inclusion for Raid Mode in Revelations HD. Then in the main chat the titular game is dissected from top to bottom as we cover characters, setting, enemies, game play and weaponry as well as the music, the criticisms the game received upon release and its lasting legacy across the series. So sit back, relax, turn off the lights and remember Nemesis when he was downright terrifying as opposed to the kitten he later became in Umbrella Chronicles. 

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February 18th, 2016    

Episode 16 - Resident Evil: The Umbrella Chronicles

A lot to cover in this episode as we briefly discuss the big community news of Resident Evil 1.5 being finally released to the public at large and what the implications of this may be for the fanbase and future of the series. We also speculate on interesting comments made by series producer Masachika Kawata's about Resident Evil/Biohazard potentially requiring a reboot in the near future. Following that, this week's sub-discussion is on the Japanese exclusive 'Prelude to the Fall' manga comic before the panel move on to focus on Umbrella Chronicles itself; first released for the Nintendo Wii all the way back in 2007 before being touched up and re-released on Playstation 3 in 2012. Here we discuss the game mechanics and the overall storyline, going through each main campaign and bonus scenario in turn. We also look at the quite spectacular voice acting (cue lots of 'interesting' impersonations), and the legacy of the game.

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February 18th, 2016    

Episode 15 - Resident Evil: Survivor

Rombie of Residentevilfan.com returns for a second stint in the guest’s chair for this retrospective look-back on one of the more forgotten and often mocked entries in the series; Resident Evil: Survivor. Apologies in advance for some rather eccentric Ark Thompson and Vincent’s mother impressions! But despite Survivor being an easy target with its cheap production values and cringe-worthy voice acting, our team peels back the surface and puts forward a compelling argument in support of this title. Rombie provides some fascinating insight into its development history and the gun support, Neptune and S.T.A.R.S_Tyrant talk up the music and the foreboding atmosphere the game is able to generate despite its cheap look, and News Bot and TheBatman discuss and explain some of the more ambiguous story aspects about the Hypnos Tyrant and the T-103 production process. Overall this is a frank and fair discussion that hopefully will encourage fans to give this game another go and hopefully re-evaluate their opinions. But perhaps the most interesting lesson you'll take from this is listening to George Trevor's rationale for why Bruce Forsythe may have looked younger in the 1970's than he does now...

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February 17th, 2016    

Episode 14: Resident Evil 2012 Retrospective

After being MIA since Episode 8, the manhunt for Mr. Spencerfinally ends as Neptune locates him in a rundown bar in Southampton with a holein his memory and overwhelming feelings of guilt. After insulting the barmaidand almost starting a bar fight, Neptune persuades Mr Spencer to return to theProject Umbrella Podcast fold. It’s where he belongs…

The main focus of this episode is a retrospective review of2012 due to the unprecedented amount of media that was released for the series.Despite being of varying quality, we look back at Resident Evil: Revelations,Operation Raccoon City, Resident Evil: Damnation and of course Resident Evil 6offering thoughts and opinion with reflective eyes. Neptune was also planningan extensive review of Resident Evil: Retribution but thankfully the threat of deathfrom the rest of the panel vetoed such a feature. We finish with a small segment on our hopes forthe series moving forward and finally the quiz.

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February 16th, 2016    

Episode 13: Resident Evil 6

Originally recorded just weeks after the game's initial release in October 2012, this episode features a fully comprehensive breakdown of the entire game from story, to characters, to game play and those god-awful vehicle sections. No stone is left unturned as Resident Evil 6, the good and the bad, is taken to task by the PU team. Neptune cannot work out how we've evolved from searching for gold crests round a spooky old mansion to chasing evil clones round China in a Mazda MX5, whilst S.T.A.R.S_Tyrant builds up Derek Simmons as a potential Albert Wesker successor only to be dismayed by Capcom's ultimate resolution for him. Meanwhile, George Trevor searches hard for any positives about the game and TheBatman breaks down the overall plot and talks a bit about some of the new organisations and world-building aspects that add to the overall universe. But perhaps the biggest question remaining is where exactly can the series can go from here? 

So sit back, turn off the lights and relax. This is the big one...
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February 15th, 2016    

Episode 12 - Resident Evil: Damnation

Released just prior to Resident Evil 6 back in September 2012, this CG canon sequel to 2008's Degeneration sees the return of Leon S. Kennedy; this time dispatched to a small country known as the Eastern Slav Republic to combat the latest bioterrorism threat. We join him on that journey and discuss what the film adds to the overall mythology. There are many interesting things to debate such as the inclusion of Las Plagas and the welcome return of both the Licker and the Tyrant. We also get the first chronological appearance of Ada Wong since the events of Resident Evil 4. Also included in this season 1 finale of our pokey little podcast is the climactic ending to Neptune's biohazard quiz.

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February 15th, 2016    

Episode 11 - Resident Evil 5

Resident Evil 5 came with huge expectations but was seen as a great disappointment by many, but here STARS_Tyrant and TheBatman lead the RE5 defence force, praising the gameplay and the story. George Trevor talks up Lost in Nightmares but finds little else to enjoy and Neptune has never been happy about the linear aspects of the game and how Chris and Sheva quickly move through each area with no opportunities to backtrack and explore.  Every aspect of the game is covered as well as a small section covering the unused beta concepts of the game. In the news we also review the second public demo of Resident Evil 6 before the game's final release. 

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